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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Around that time we had the Nokia N900. For me it was the perfect phone. Debian as a base with Nokia’s (unfortunately proprietary) apps on top of X11. You could just recompile Linux apps like Gimp and it worked. Apps that were made for Palm’s WebOS worked.

    Pidgin’s libpurple was used for all the instant messaging so just about any protocol just worked without any need for extra apps. You could easily hack the underlying system. People added functionality like using the light sensor as a button. Angry Bird’s first release was on that phone.

    I miss it dearly. It was killed by Microsoft. Nothing ever managed to come close. That little 128 MB RAM machine had better multitasking than modern 8 GB phones.





  • That’s a Steam Machine. The idea didn’t take off because it’s just a pre-built PC (and because they trusted other companies to do it for them). It’s a highly competitive market with very low margins.

    When they announced the Deck they did recommend one particular small box as a development machine as it matched the Deck’s performance very closely. You might try looking for that. Although by now there are probably more powerful ones available for the same price.





  • The only reason I’m not playing more VR is that it’s more involved than playing without. You have to make space to play. If you’re playing from PC (which I would recommend) you have to set that and the games up. And then it’s usually more fun to play standing for which I don’t always have the energy.

    My Quest 1 is not logged in to Meta so I only play free games from Sidequest or whatever free games I used to get from Meta. Plenty to play with that and PCVR.

    “Smaller” games like Moon Rider are usually more fun. At least in the long run. Full games like Alyx are few and far between. But ports of older games work well. I dare say that VR is the best way to play Doom 3.











  • Aiming in MP3 is done through the IR pointer. I loved that game. It has the best FPS controls on the Wii. But it has absolutely nothing to do with gyro aiming.

    With gyro aiming you do the large movements traditionally with the right joystick and only make micro adjustments with very small natural tilting of the controller. I thought I wasn’t using it until I deactivated it. It has nothing to do with picking up the controller and pointing it at the screen. It has nothing to do with making any gestures. An outside observer might not even notice that you’re using it.