Newer Apple Watches added that feature 2 years ago: https://www.theverge.com/2022/9/7/23341259/apple-watch-series-8-ovulation-period-tracking-temperature-sensor https://support.apple.com/en-ca/102674
Newer Apple Watches added that feature 2 years ago: https://www.theverge.com/2022/9/7/23341259/apple-watch-series-8-ovulation-period-tracking-temperature-sensor https://support.apple.com/en-ca/102674
My issue is more with the math of it. Since it requires holding your frames until you’ve got one in reserve (can’t generate an in-between until you know what’s next), it fundamentally makes the game less responsive.
That said, if you understand that, and like the visual smoothness of motion with more frames, then it’s super cool tech. Not every game has to be treated like it’s competitive Counter Strike, and I think it’s really cool if you like it, but it frustrates me how poorly marketed and understood the actual technology and its compromises are.
Eh, FSR3 upscaling and FSR3 frame generation are different things. I’m personally a fan of upscaling, it’s great for a sharper picture on my large 4k TV without spending a fortune on a massive GPU (I use a living room gaming PC), but not at all a fan of frame generation, as it introduces more input lag for the illusion of more frames. Not a tradeoff I’m ever willing to make, especially when VRR already does an incredible job of creating the illusion (and a degree of reality) of good performance when my framerate drops.
Sounds like a CEO who doesn’t have a damn clue how code works. His description sounds like he thinks every line of code takes the same amount of time to execute, as if x = 1;
takes as long as calling an encryption/decryption function.
“Adding” code to bypass your encryption is obviously going to make things run way faster.
Exactly, play by the original rules, and play aggressive as all hell. You don’t need almost any property, it’s just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.
Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you’ve actually got a recipe for a decent time.
Eh, it’s because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it’s not available on PS4).
A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.
Honestly, makes sense, the active voice version is just… more efficient and easier to parse quickly.
Perfect answer. For most people, no. I actually did make the jump to a 4k TV and sit close enough to it that I can visibly see the difference. About 8 feet from a 65" TV, still barely in the “Ultra HD Worth It” category.
It truly is ridiculously large for the space, everyone who visits us comments on it. My wife likes to joke when we watch Make Some Noise that the people are “life size”. If you don’t have a small living room and aren’t planning at least a 65" or larger TV, than it’s almost certainly not worthwhile.
Crazy to me that most AAA console games push 4k as the standard at the expense of 60FPS, given these realities.