• Fluffy_Ruffs@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    3 days ago

    Mario Kart simply for the entertainment the split screen mode brings.

    Not to take anything away from F-Zero. The sense of speed was amazing for a console game. I dare say no console racing game at the time provided the thrills it did.

    • Jarix@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      3 days ago

      Thrills? You want thrills? Get to that one god damned level on battletoads. Good good did that put you on the edge of your seat

      • Bob Robertson IX@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        I rented that game 4 times and never made it past that level. I’m convinced that no one ever did because it was an unfinished game where they just made the last level they had impossible to pass.

        • Jarix@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          2 days ago

          Heh. My brother’s and i have beat it.

          It wasn’t so much unfinished as they decided the problems with that particular level were worth keeping as it was. Classic it’s not a bug it’s a feature. They decided it was acceptable and added to the game even if it was not intended by design

  • sylver_dragon@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    3 days ago

    It just depends on which type of racing game you are in the mood for. Mario Kart is well, Mario Kart. F-Zero always felt more like the older, arcade style racer in the vein of Out Run.

  • maplebar@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 days ago

    I prefer F-Zero as it’s super fast, unique and fun, but Super Mario Kart is also pretty good and has multiplayer. Both have classic music and a very memorable look.

  • Psythik@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    3 days ago

    Mario Kart 64 and F-Zero X are far superior to both. Never got into the originals. The flatness of Mode 7 was a major turnoff for me as a kid in the 90s. So I waited for 3D on consoles to get better and look more like the 3D I’ve seen on PCs and in the arcade, before I begged my parents for a console for Christmas.

  • cetvrti_magi@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    F-Zero, despite the outdated hardware I still find it fun. Controls aren’t bad and I like most tracks. Super Mario Kart on the other hand feels outdated in terms of controls and track design.

  • Ledivin@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    3 days ago

    I’d personally vote MK, especially on SNES, but agree with everyone else - they’re very different types of racing games.

    • Chozo@fedia.io
      link
      fedilink
      arrow-up
      12
      ·
      3 days ago

      F-Zero GX is still one of my favorite racing games. The cross-progression with the arcade version, F-Zero AX, was also really cool, though it was nearly impossible trying to find one of those machines. I found one in Vegas a long time ago and it was a blast. Probably not worth the $5 per credit, though, but still very fun.

      I really wish Nintendo would revisit the series again. Or at the very least, let another studio make one. It’s been too long.

      • Lost_My_Mind@lemmy.world
        link
        fedilink
        English
        arrow-up
        14
        ·
        3 days ago

        Nintendo: We won’t make a new game, until there’s new innovation, and new avenues of creativity to explore.

        Also Nintendo: It’s Mario Party 15, ya’ll!!!

        • grue@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          3 days ago

          Nintendo: We won’t make a new game, until there’s new innovation, and new avenues of creativity to explore.

          Who do they think they are, Valve?

          (And to be clear, it isn’t okay for Valve to have that attitude, either. I want my Half-Life story conclusion, damn it!)

        • brsrklf@jlai.lu
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 days ago

          Mario Kart 8’s gimmick barely counts as one. The game would be completely fine without anti-gravity, it’s barely noticeable most of the time. And of course, it’s not even new, it had existed forever in Wipeout and… F-Zero X/GX. It was just not a thing yet in Mario Kart.

          They didn’t innovate for Mario Kart 8. They just made an exceptional entry, probably my favorite one in the whole series.

          But for some reason, nah, after 2 decades without a game F-Zero needs to kickstart the next era of video games or whatever.

            • brsrklf@jlai.lu
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              2 days ago

              IMO 7 has a good part of what makes 8 good, especially better item balance (which had already been improved a bit in Wii, but not enough). And I really liked some of the tracks, though some of the linear ones did not convince me, including Rainbow Road.

              But 8’s tracks just blew my mind, both the originals and the heavily reimagined classic ones. And the ones from the DLC were even better (well, fuck Baby Park). 200CC being thrown in as a patch was refreshing too. The only thing that was not great and I know was not well received was the loss of actual battle arenas (fixed in 8 deluxe), but since I almost never play those I didn’t care much.

              I would have loved for 8D’s pass to be in the same vein as the base tracks, even if it had a lot fewer, instead of hastily recycling Tour content. They clearly went for quantity over quality for those. And the city tracks feel awful to play IMO.

  • Shihali@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    Today I’d rather play F-Zero because its controls are more responsive, but there’s more to do in Super Mario Kart.

  • katy ✨@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 days ago

    mario kart has more playability and fun factor; f-zero has more wow factor.

    the problem with f-zero is that there’s less incentive to play again.

  • macniel@feddit.org
    link
    fedilink
    English
    arrow-up
    13
    ·
    3 days ago

    Both. They may be both racer but that’s the only similarity.

    I really wish for a successor to F-Zero GX/AX. Perhaps on the Switch 2?

  • prettybunnys@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    F-Zero was more WOW but Mario Kart had staying power.

    As a kid f-zero would be put on to mix it up after we’d played hours of Mario kart

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    3 days ago

    Always liked F-Zero over Mario Kart, but thats only because I actually knew someone who had it. Back in the day, I don’t remember anyone else ever having it or having played it, and it’s not like I didn’t know a lot of other kids with an SNES. I probably would have never played it otherwise, since I don’t even remember seeing it available as a rental.

    He also had a football game I don’t remember the name of (Pro Action Football maybe?) that I always liked more than Madden.