I realize I’m probably in the minority here, but do they have an option at the original 1280x800? I don’t want my games performance to tank, and I find that resolution to be perfectly comfortable.
It’s probably not possible for supply reasons. OLED displays are expensive to produce in small numbers, so this is probably using screen components originally made for another device. Not many devices use a 720 or 800p screen at this size, so sourcing one probably isn’t possible.
i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck’s.
There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.
I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page
Shit like this is why I won’t buy another handheld console again until they can smoothly run the latest games at at least 1440p 240hz (I was initially going to say 4K but 1440 is enough for a small screen IMO).
I don’t care if it takes a decade or more, I’m happy with my desktop; I’ll wait.
I realize I’m probably in the minority here, but do they have an option at the original 1280x800?
Wouldn’t it then make more sense to sell you LCD Deck and buy an OLED one? Whether you buy an extra screen or the added cost of a new OLED one, the price difference should be in the same ballpark. Not to mention the risk of damage and the need for a modified BIOS. New warranty on the OLED model would be an added bonus.
I realize I’m probably in the minority here, but do they have an option at the original 1280x800? I don’t want my games performance to tank, and I find that resolution to be perfectly comfortable.
It’s probably not possible for supply reasons. OLED displays are expensive to produce in small numbers, so this is probably using screen components originally made for another device. Not many devices use a 720 or 800p screen at this size, so sourcing one probably isn’t possible.
you can always just run the games at that resolution
Or at 720p, as this is a 16:9 aspect ratio, and running stuff on it at 16:10 will look weird.
That’s fair. I’d just rather not pay for pixels I won’t use (/s)
i think screens look blurry in the wrong resolution. i always rather use it in the native resolution. that effect will probably be more noticeable in a low ppi screen like the deck’s.
Just donate the extra pixels to charity, problem solved!
There’s also an argument to be made for the pixels not being an ideal multiple. Maybe it matters less when there are 3440x1440 of them on a traditional screen, but the blurriness caused by this effect at small screen sizes is quite noticeable on text.
Yes, but they will have to be upscaled somehow, which will noticeably reduce clarity.
FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.
I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.
FSR1 is pretty bad as it’s just upscaling the static image, I agree.
FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.
That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page
Shit like this is why I won’t buy another handheld console again until they can smoothly run the latest games at at least 1440p 240hz (I was initially going to say 4K but 1440 is enough for a small screen IMO).
I don’t care if it takes a decade or more, I’m happy with my desktop; I’ll wait.
Shit like what? Someone else’s opinion?
Wouldn’t it then make more sense to sell you LCD Deck and buy an OLED one? Whether you buy an extra screen or the added cost of a new OLED one, the price difference should be in the same ballpark. Not to mention the risk of damage and the need for a modified BIOS. New warranty on the OLED model would be an added bonus.
My issue is the same as with DeckHD, the resolution bump is fine… having to use a modified BIOS? Not so much.
Wasn’t support promised by valve not too long ago?
Seems so, neat!