• ditty@lemm.ee
    link
    fedilink
    arrow-up
    6
    ·
    29 days ago

    I’ve never used spatial audio in a CoD game - does it really give that much of an advantage in multiplayer? I doubt it but idk

    • chillhelm@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      29 days ago

      I cant speak to CoD specifically, but being able to locate opponents, shots, activity etc by sound is a massive advantage in many multiplayer shooters. I can personally vouch for its relevance in CS, Apex Legends, Arma 2&3, The Finals, DayZ, and Battlefield.

      For your viewing pleasure I leave you with this Viva La Dirt League skit: https://youtu.be/sC8qtyGoGZw

        • all-knight-party@fedia.io
          link
          fedilink
          arrow-up
          9
          ·
          28 days ago

          Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim

          • Sylvartas@lemmy.world
            link
            fedilink
            arrow-up
            4
            arrow-down
            1
            ·
            edit-2
            28 days ago

            In theory yes, in practice, as a long time sufferer of Stockholm syndrome Tarkov player (where sound is king), and occasional COD enjoyer, I can say that the level design hinges so much on their “lanes” concept that once you have some basic knowledge of the maps, and pay attention to the radar, knowing that another player in the vicinity is emitting sounds is usually enough to guess where they should be, without needing to rely on directional audio too much.

            I can see it being actually important data when playing warzone though. And maybe S&D but that’s already pushing it imo.