Mostly for visualisations, but having a standardised reference for 2d and 3d transforms has come in handy too.
Admittedly, visuals aside, rust does most of the mathematical heavy lifting
Edit to note I’m not employed in data science, so I have a lot more wiggle room for things to go wrong
Probably should have elaborated more in the original comment, but essentially I’m not a professional so the freedom of creating custom UI + having some standard variable structures like 2d and 3d transformations are worth it.
It also has a python-eqsue language, good build in ide, documentation, generic GPU access, and most importantly personally is extremely cross platform.
Mostly visualisations though, with rust doing the actual legwork