I’m not disagreeing with you, but am genuinely curious how “fairness” was counted. I feel we have a thing right now where one side will present a well reasoned, data driven, argument. And the other side will hastily throw together something based on vibes that mostly doesn’t address the issue at all. But out of a sense of fairness our current media feels like it has to present both as though they’re two equally effective tradeoffs when actually one is empty noise.
So I’d be very curious if this system has a way of preserving true fairness without devolving into false equality in some way. Obviously nothing is perfect, but I’m curious.
Factorio in particular actually ships a native Linux version. Someone at Wube actually tries it AFAICT. So that should be something you could try day one, probably. Besides some weird situation, I’d expect every other game to be harder to run than Factorio.
You should look up IPFS! It’s trying to be kinda like that.
It’ll always be slower than a CDN, though, partly because CDNs pay big money to be that fast, but also anything p2p is always going to have some overhead while the swarm tries to find something. It’s just a more complicated problem that necessarily has more layers.
But that doesn’t mean it’s not possible for it to be “fast enough”
Knowing the folks at IA I’m sure they would love a backup. They would love a community. I’m sure they don’t want to be the only ones doing this. But dang, they’ve got like 99 Petabytes of data. I don’t know about you, but my NAS doesn’t have that laying around…
a spokesperson for the honeyseller, Vladimir Dmitriev
Listen, obviously people with names like that can be totally normal and great people. For sure. But this name, connected financially to this candidate, at this time. Guys… It’s not a good look…
I think I may have contracted some kind of brain worm, because the other day I needed to do some photo manipulation and couldn’t get krita to do what I wanted, but I went into gimp and just knocked it out. I’ve hated gimp for years, but I guess I’ve used it enough that I’ve figured out how it works… and now I don’t hate it anymore…
I think I may need help.
Oh, but I always use it in single window mode ever since that came out. The multiple windows floating panel thing drove me nuts!
I get what you’re saying, but I think the issue with optional memory safety features is that it’s hard to be sure you’re using it in all the places and hard to maintain that when someone can add a new allocation in the future, etc. It’s certainly doable, and maybe some static analysis tools out there can prove it’s all okay.
Whereas with Rust, it’s built from the ground up to prove exactly that, plus other things like no memory being shared between threads by accident etc. Rust makes it difficult and obvious to do the wrong thing, rather than that being the default.