Get a second opinion. You could probably get a single implant to replace the broken molar.
Get a second opinion. You could probably get a single implant to replace the broken molar.
The article is talking about art in promo material.
Think about it: whenever you see a piece of production art featured in a social media post or a press release or a game announcement at a big televised showcase, all you ever see is the art. You never know who made it, whether it was created by an individual or a small team (or even a studio).
Two different concepts.
You’re talking about work slowing because of increased overhead from more people needing to communicate and make decisions.
The OP is talking about the"bus factor". How many people can leave the project unexpectedly and still have the project survive. E.g. if only one person has access to merge changes, the bus factor is 1 regardless of how many people actively contribute.
Heroic Game Launcher is pretty cool. It does game save sync with GOG games too.
I think they did say that in the older thread. But for proper security, you shouldn’t have to trust them. You should have build tools that will re-fetch everything to create an identical build. That gives a clear chain of custody, which proves that morning has been tampered with.
It sounds like most, if not all, come from upstream projects.
This only works if there is enough supply from those other companies. This also assumes that the other companies have a supply chain that isn’t affected by tariffs. Which means each step on the chain needs to produce enough to be a reasonable alternative to tariffed imports.