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Cake day: July 6th, 2023

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  • I don’t think it’s necessarily that something can’t be done, but each engine has its own idiosyncrasies and ways of doing things, and if you want to build something unique you’d still have to build all your own ways of doing something in another engine on top of the already existing ways of doing something. There is also a lot of flexibility in rolling your own engine, and it’s leaner too. Of course you can create an Animal Well in Unity, but out of the box it has very many systems that are unneeded, get in the way, possibly can’t be disabled and take up resources, bugs that you can’t fix and have to rely on the unity team for, etc. And if you do find bugs that you can’t work around and you use an older unity version (because migrating to newer versions could break things, and you started development 6 years ago) the bugs often won’t be fixed as your unity version isn’t supported anymore.









  • and in professional sports (at the top end) athletes have hit both their bodily limits (where you cannot just train more or harder, and where sustaining that state of maxed stats all by itself might slowly damage your body, and where any slight mistake in your technique could mean huge damage to your body and an early end to your career) and their equipment must also be top notch each year.





  • It is actually enough to twitch, as the ban supposedly only lasts 14 days. In my opinion that’s just not enough though. Genocide can never under any circumstances be justified. Every human is the same. I cannot compromise on that. Influencers like him have a responsibility to society equal to their reach and “influence” (and they truly do influence some people), and any vile comment from him is going to get many more followers than a vile comment from you. Even if he believes that genocide can be justified and that a people can be concentrated and murdered for decades and that’s okay, he should never be allowed to say it and get away with that. That’s a permanent infraction.


  • It is detailed terrain for an entire planet, and figures are at around 10Mbps for just terrain without buildings.

    Assuming you’re flying at 800kmh in something like an airbus A380, you’re flying 13.3km each minute, uncovering a large part of a new circle/sphere of terrain with a radius of 13km (half of it overlaps with old already-downloaded terrain). That’s half of 555km squared of terrain. That’s a lot of terrain. If you want that terrain to be fairly accurate, you’ll want to see at least meter accuracy near the plane (if you’re near the ground you’ll want to see one datapoint of terrain per meter or more), with lower levels of detail as you get further away. Add onto that things like the placement of trees, bushes, rocks, and all the texture data of the terrain (probably an index into existing possibly procedural textures), and you’ve got a lot of data that needs to be transferred.

    10Mbps seems pretty fair for all of that.

    Also terrain data is updated regularly, and you might not want to keep around old terrain in the first place. There are reasons like players only flying some routes once and never again, and if you save all of mozambique for someone who actually only flies around in the US that’s bad too.

    EDIT: Buildings of course cost extra. Airports take up a bit of bandwidth each time you take off or land, as they are probably custom modeled. Cities like NY or LA though will have a ton of custom modeled buildings and textures, and those cost a lot of bandwidth.