creaminstaller works under linux and can find steam games inside your home folder (not sure about elsewhere) if you run it as a third party exe in steam with proton
creaminstaller works under linux and can find steam games inside your home folder (not sure about elsewhere) if you run it as a third party exe in steam with proton
102GB for black ops 6, though duckduckgoing reveals to me that apparently you can just not download the story mode if you only want to play multiplayer, and that saves around 30GB.
But the joke is (and it does seem to be a joke) that AAA games only ever get bigger year over year, and with 128TB drives actually in people’s hands (not in consumer’s hands for many years but ¯_(ツ)_/¯ ) the idea is that eventually AAA studios will make use of that to increase game asset size.
I don’t think a single kidney is enough. I checked and apparently iran allows legally selling a kidney, and activists in the US want the US to provide $50k in exchange for one healthy kidney. Given the big cost associated with data center drives, and that these are on the very edge of what’s possible right now, with the best drive controller and the most flash, they might even cost more than $50k. Sadly phison doesn’t offer a retail price on their website, only a price quote when you call or email, presumably also only when negotiating shipments in the hundreds or thousands. I don’t dare to ask them myself though, i’ll leave that up to you.
oops sorry
You can even get uncracked game folders from cs.rin.ru and then crack them yourself (assuming only steam drm) using something like „steam auto cracker“ or whatever that tool is called.
You’d just copy them over when it’s finished. First into a shared folder that can be accessed both from inside the vm and outside in linux, and then from there to wherever you’d store your games.
Some repacks (fitgirl and dodi and sometimes others) occasionally decide not to install ever in any linux system with wine or proton (they’ll crash at some point in the installation), and then you’ll have to install them first in a windows vm and then move them over to linux. It’s not really a rare issue, like 50/50, depends on the repack and its compression settings and just the luck of the day. Games that are already installed which you’re just moving over work perfectly 99% of the time. I recommend lutris.
and in professional sports (at the top end) athletes have hit both their bodily limits (where you cannot just train more or harder, and where sustaining that state of maxed stats all by itself might slowly damage your body, and where any slight mistake in your technique could mean huge damage to your body and an early end to your career) and their equipment must also be top notch each year.
all three filter lists are fetched once and kept in memory when the extension is initialized (from what i can tell this happens when the browser starts), and then that local copy is used to match URLs.
You even get a free steam key for each purchase on factorio.com, no need to repurchase
why not use steam? I know steam has drm and isn’t free as in free speech, but it’s many times more practical. 2.0.8 is out now, and presumably there will be many updates a week for the foreseeable future, and updating by hand or with a script just to get a drm-free version in nixos seems a bit impractical to me.
It is actually enough to twitch, as the ban supposedly only lasts 14 days. In my opinion that’s just not enough though. Genocide can never under any circumstances be justified. Every human is the same. I cannot compromise on that. Influencers like him have a responsibility to society equal to their reach and “influence” (and they truly do influence some people), and any vile comment from him is going to get many more followers than a vile comment from you. Even if he believes that genocide can be justified and that a people can be concentrated and murdered for decades and that’s okay, he should never be allowed to say it and get away with that. That’s a permanent infraction.
It is detailed terrain for an entire planet, and figures are at around 10Mbps for just terrain without buildings.
Assuming you’re flying at 800kmh in something like an airbus A380, you’re flying 13.3km each minute, uncovering a large part of a new circle/sphere of terrain with a radius of 13km (half of it overlaps with old already-downloaded terrain). That’s half of 555km squared of terrain. That’s a lot of terrain. If you want that terrain to be fairly accurate, you’ll want to see at least meter accuracy near the plane (if you’re near the ground you’ll want to see one datapoint of terrain per meter or more), with lower levels of detail as you get further away. Add onto that things like the placement of trees, bushes, rocks, and all the texture data of the terrain (probably an index into existing possibly procedural textures), and you’ve got a lot of data that needs to be transferred.
10Mbps seems pretty fair for all of that.
Also terrain data is updated regularly, and you might not want to keep around old terrain in the first place. There are reasons like players only flying some routes once and never again, and if you save all of mozambique for someone who actually only flies around in the US that’s bad too.
EDIT: Buildings of course cost extra. Airports take up a bit of bandwidth each time you take off or land, as they are probably custom modeled. Cities like NY or LA though will have a ton of custom modeled buildings and textures, and those cost a lot of bandwidth.
I don’t think it’s necessarily that something can’t be done, but each engine has its own idiosyncrasies and ways of doing things, and if you want to build something unique you’d still have to build all your own ways of doing something in another engine on top of the already existing ways of doing something. There is also a lot of flexibility in rolling your own engine, and it’s leaner too. Of course you can create an Animal Well in Unity, but out of the box it has very many systems that are unneeded, get in the way, possibly can’t be disabled and take up resources, bugs that you can’t fix and have to rely on the unity team for, etc. And if you do find bugs that you can’t work around and you use an older unity version (because migrating to newer versions could break things, and you started development 6 years ago) the bugs often won’t be fixed as your unity version isn’t supported anymore.