Producing audiobooks
Producing audiobooks
That’s very odd. Have you factory reset the controller then done the upgrade?
Such a tragedy. But honestly knowing what he did makes it worth it IRL
What I really want is a Wii-U like experience lol
Who in Congress supports the policy that Jill Stein would want to pass?
I played it for 10 hours, it runs fine. Granted, I have a 5800x3d and a 3080, but from what I’ve been reading the people complaining have similar specs.
I think it’s a bit of a CP2077 situation where some peoples experience vastly differ from others, from bugs to performance.
AI does give more reasoning than a forum might, that’s true.
I like that it’s named after the person who created it and what it was inspired by. It was created by Beth. It was inspired by the Steam Deck.
It is the Beth Deck.
It’s brilliant, really.
And to the end user who doesn’t know what they’re doing, the end result is the same or the AI one will get them “further”.
I say this because if you’re following forums, chances are you’re following guides, which means you don’t understand what it is you’re doing. Which is fine, I typically don’t either, which is why I have a harder time with Linux.
But realistically, following the guide of Stackoverflow will hit a hiccup and you will be stuck. Following AI, things might not work and need to be troubleshooted, but it will continue answering questions until the two of you put together something that sort of works.
Not because of AI, but because the person kept trying. AI only made it so they didn’t need to understand.
As opposed to everyone else calling them bootlickers, I think there is likely a subset of people like this who are not considering piracy against the big corporations as unethical, but the “trickle down effect” of piracy towards smaller business/individuals.
For example, if you were to pirate Starfield, no one would really care. If you were to pirate something like BlackOps, most people wouldn’t care (and those that do are corporate bootlickers). However, what about pirating indie games, or music VST’s, or circumventing a patreon from someone with under 100 supporters?
There’s two camps when I see anti-piracy comments; the bootlickers, and those that have the idea that pirates pirate everything relentlessly. The fact of the matter is that piracy does not hurt big corporations, but we cannot say that is also true for small developers publishing their game on their own, and vocal anti-piracy, or rather artist-in-mind individuals, will let the world know that we should support independent artsits and not pirate.
Now, whether or not indie games are getting pirated is a whole different story. And really, what this comes down to is just having the opportunity to purchase in a way that supports the pirates ease of access.
Also, it completely ignores the ethical aspect of piracy which is why support a company that doesn’t have your interests at the forefront of its business practices. Which is a very similar reason to decide to not pirate – I enjoy It’s Always Sunny in Philadelphia, I would like to see more if it, I will pay Hulu and watch the show to tell them to make more IASIP.
If you like something, don’t pirate it if you want more of it. It’s actually very simple. If you do like it but can’t support it for personal reasons, don’t expect to get more of it.
Which of course, for the anti-piracy crowd is another sentence for, “you didn’t pay to watch it so they cancelled my favorite show!”
Tl;DR - A poor crossover between an individuals enjoyment of corporate content and an supporting independent artists living wage.
This is how I feel about it:
Best chance to own a game is a DRM-free digital store (GOG, a few games on Humble, itch.io, some others). But own always means “a license for personal use”. Has been like that forever. Even if you buy a disk - you own the (physical) disk and a license to use the software contained on it. You can’t of course own “the game” because that would mean you’d be free to distribute it. It’s all just semantics… You own a game for personal use! Just like you own a baseball bat… but still aren’t allowed to purposefully use it to bash somebody’s head in. Ownership has never been a 100% or nothing thing.
It’s just that DRM turns that ownership effectually into a usage license.
There is no ownership for digital files, because ownership would mean freedom to distribute. Semantics. So, we all have licenses to everything we “own” digitally.
As such, I don’t really feel slighted by Steam because this has been my understanding the entire time. Digital ownership =//= ownership. It’s the same for if you ever bought music from iTunes in the 2000’s.
I would feel different if Steam actively used DRM on everything (developer has no choice), and things like Steamless to remove Valves trivially easy DRM weren’t as accessible/were actively prevented.
I buy games on Steam and if they act up then I use my license in fair use for myself and format shift or whatever else I see fit to make my game functional, and I doubt that I would ever be taken to court or that the account could be compromised from doing this. Quite frankly, once the games files are on your computer Steam can’t do too much unless you let it.
And for me personally, I don’t mind the tradeoff for cloud saves, per game notes, community control schemes and per game personal bindings, access to community forums - I understand that not everyone feels this way, nor should they, but given that everything digital is a license anyway, it seems clear to me that Valve is interested in providing a service beyond a storefront for games, while competitors aren’t doing much of anything outside of litigation or twiddling thumbdrives.
The alternative to this is not using Steam, getting what you can from Itch.io and GOG, and not having access to pretty much everything I just mentioned unless you set it up yourself somehow (cloud saves are feasible but that’s a hassle, and everything else would be much harder, save community forums). Which is absolutely fine, but I like the services that Steam offers and I was never under the impression that I “own” the game any moreso than I “owned” my PS2 games. What’s more, there’s no license limit to these titles, so I can have my account for 20 years and play the games on as many computers as I want. I have encountered storefronts that limit your licenses to 3 to 5 uses, or sometimes slightly better ones sometimes have authorization revoking.
All this said, the gaming landscape is certainly struggling, it seems quite telling to me that all these companies are more interested in engaging in litigation to tear down competitors than they are in bolstering their own platforms to make them more appealing to gamers.
Thank you! I have a lot more if you’re interested, I got pretty into VR for a while and I wanted to find what really worked and what really didn’t.
I still really enjoy it but it’s harder to find the time and space these days, but every time I do go to set it back up I’m just as amazed.
Oh I see. It definitely can be plug and play but you are right that there is a chance for it to have some quirks. I think it can vary from TV/monitor to what cable or version of Steam OS you’re currently on.
I only say this cause I have 2 and one is treated like a Switch. Very rarely it will fail to connect right away unless it gets restarted, which I think is related to the overarching bug that is present that people talk about.
For the most part though it is plug and play, some of the problems are the same that switch owners might run into (CEC handshake issues, something Nintendo has also released firmware updates for). But also yes, not 100% plug and play with the exceptions usually being specific hardware, sometimes because of firmware.
I’ve used multiple docks and never had this issue on the official one. Do you have this issue on other docks, or just the official one?
I would guess it’s a software issue on the device rather than some kind of compatibility problem
I mean there are, it’s all just extremely subjective.
Pistol Whip is musical John wick simulator, with community made levels. This is pretty much the pinnacle, IMO it’s better than beatsaber which is a little more boring for me. Then there’s the story based and multiplayer based FPS games, alongside the rhythm ones. Arizona Sunshine, Superhot.
There’s Vermillion, which is a VR painting simulator. It’s incredible as an artist with a small space and not having to clean up afterwards. There’s also SculptrVR for modeling, SynthVR for music (synthesizers) which IMO is actually a quintessential piece of software as an actual synthesis rig is thousands of dollars, rooms full of space, and in this game it’s all available to you. There are a number of other games depending on your hobby preferences.
And then there’s space/relaxation simulators, on their own are great, but can be further enhanced with various software. For example, one of my favorite passtimes during lockdown was Elite Dangerous with my phone connected to my computer using SCRCPY, brought into VR as an overlay. So I was space trucking with Netflix and didn’t have to remove my headset to interact on my phone.
And then there’s murder simulators like Gorn and Blade and Sorcery, which also is the best Star Wars simulator.
So even your post doesn’t hit the problem on the head. There’s a few compounding issues.
First and foremost - the cost of the device in tandem with the lack of publicity. It’s no question that Blade and Sorcery and Beatsaber are well known VR games, but neither of them are marketed very well by their teams. Understandably so, how much ad money is worth putting into a VR game. But it’s hardly marketed by the headset sellers themselves, which you would think would be something desirable.
Second - the reality. Headsets are heavy. Moving is hot. Even if you do get your VR setup, really fun games translated to VR like Holoball (basically just racketball) can actually get you pretty sweaty. The other reality is space is a factor. Even though I have a smaller house I still got VR, but using it in a smaller house can be compromising.
Third - back to marketing, but with subjectivity. I would argue that there is killer software out there worth making VR worth having, the issue is that no one knows about it. Know one knows that SynthVR exists and let’s you save hundreds of thousands of dollars if you want to play with synthesizers without having to purchase all the parts for racks. Vermillion is incredible for aspiring painters and regular artists who may be low on materials or space, or I’mOpenBrush if they’re looking for the 3D VR art side.
Finally - VR has a really difficult time with multiplayer. Without it, longevity can be shortened. With it, there might be no longevity at all because the game cost $20 and the headset and the cost of the PC that can run it and no one has even heard of Revolv3r. So while some games like PavlovVR somewhat takeoff and are successful, other games might have you waiting in a lobby for forever. Additionally, after the Vive there was a bit of a falloff of developer interest, and so there’re a fair number of games from 2016-2017 which look promising but are entirely abandoned, or might not even work on modern headsets (not so much an issue anymore now that Microsoft is ending support for Reality Portal.) This makes it even harder to find games for VR since you’re effectively sorting through a graveyard with a mix between hardware compatibility and something actually worthwhile.
There are a ton of fun VR games, fully fledged and arcade style, and there’s a lot of great software. I just don’t think people know about them, they’re hard to find, and they’re a bit locked behind a pretty significant price disparity.
I can’t answer your question but I will say it seems like the website name is trying to go for aesthetic naming, such as “level 80” being what the URL is supposed to indicate. If the website is mostly gaming articles, and the sites name is 80.lv, I can understand what they’re trying to go for.
Let’s just hope for their sake Latvia’s servers don’t go down. Or maybe they are Latvian (I doubt this though)
Thank you for informing me about informing me on the status of my comment with your comment.
I was more talking about their mobile devices, the iPods, iPhones, iPads, I should have made that more clear.
Even so, that doesn’t change the fact that Apple does actively prohibits users from accessing files/folders within the system, computers included. For something as basic as the Library folder to be hidden is just a little ridiculous.
It’s not hating on Apple to call out ridiculous things, and none of this is facetious. Unless you are a developer of some kind, having this hidden away in some ways is good for users who might break things. It just happens to make it difficult for anyone else who wants to have control over their computer.
The Deck is plugged into a hub with a monitor, m+kb, and a focusrite Scarlett solo, and Reaper is the DAW I use.
It’s pretty much just plug and play, I may have had to finnick with the software to get the focusrite going right away but it wasn’t much time at all, if any. Other than that, recording and editing as normal!