Why would you say that?
Why would you say that?
I have left some older systems on for extended periods a few times because I was either somewhere I couldn’t save and didn’t want to lose a bunch of progress, or games that didn’t have save capabilities and I had to stop playing for some reason. Other than that, they always were and still do get turned off.
I watched his video doing a walkthrough of the damage yesterday. It’s really sad. Not just his collection of all this stuff that he is so passionate about, but his whole house. So much damage caused by nature. I hope he’s able to get things back to semi-normal soon.
That’s a really good point. Software emulation is fine for most people, but Analogue stuff is going to be as close to the original as possible plus having all those modern things that we expect now. I haven’t emulated N64 stuff very much so maybe there’s more complications than I was thinking.
I believe it’s probably slightly more for a used N64 in good condition, but your point is valid. I actually bought an Analogue Pocket. It’s a quality product, no question about it. I guess the appeal for that one for me is that you can get adapter to play whatever handheld cartridges in one system and the screen is way better quality than the original systems. An N64 though, I’m not as certain. These typically have an SD card slot so that you can run roms on them, but if you just want an emulation machine, there are far more cost effective options. I’d probably argue that the N64 model makes the least sense because the console was pretty reliable and didn’t have the read issues like the standard front loader NES.
I don’t believe Silent Hill 1 has endings based on number of saves or anything like that. It’s about items found and actions taken. So I wouldn’t worry about it. It’s not a particularly long game if you end up with a bad ending on your first playthrough. I know Silent Hill 2 has endings that are affected by like when you heal and maybe how you fight in the game.
I’d rejoice, but I’ll believe it when I see it happening consistently. I want smaller, denser, and richer worlds. Not giant, sprawling, and barren. It doesn’t add anything to a game for me if I have to walk or drive 10 minutes to get to my next location and it’s just empty in between.