Minecraft FTL Destiny 2
Minecraft FTL Destiny 2
There are many reproductions of the ocarina from the game but there are also like a billion different styles.
The Zelda ones are definitely the most popular though.
The match was close despite the age difference and also the difference in the level of class both before and after the fight was staggering.
Jake Paul made a fool of himself.
For what it’s worth, the two people I know who are playing this game were fans of the previous games and absolutely love the new one.
Sunshine captures the screen at whatever its native resolution is, and streams it to Moonlight at whatever resolution is requested by Moonlight.
If you are trying to dynamically change the resolution things are rendered at, thats not going to be easy. Sunshine might not be the right tool.
I played through the entirety of Prince of Persia: Warrior Within on my phone. That was a feature length PS2 game.
Other feature length games with decent ports I know of:
DLSS is extremely noticeable to me at stronger levels. I usually turn it on but keep it set to “quality” instead of “performance”. It’s still slightly noticeable but not that bad at that setting.
Stronger DLSS just looks like blurry mush to me.
These are over-the counter cough suppressants that you buy from the store without ever needing to see a doctor.
My theory with a lot of these games that “released badly and then come back” is everyone who disliked the game stopped playing and everyone who liked it kept playing so the crowd playing years later had a positive opinion of it through self selection more than anything the devs did.
I personally liked both Cyberpunk 2077 and No Man’s Sky on release, and while they are better now, I don’t see the night-and-day difference the internet would make you think happened.
Game looks neat but do the devs know what “mirth” means? Weird title.
The reason you do stuff in a venv is to isolate that environment from other python projects on your system, so one Python project doesn’t break another. I use Docker for similar reasons for a lot of non-Python projects.
A lot of Python projects involve specific versions of libraries, because things break. I’ve had similar issues with non-Python projects. I’m not sure I’d say Python is particularly worse about it.
There are tools in place that can make the sharing of Python projects incredibly easy and portable and consistent, but I only ever see the best maintained projects using them unfortunately.
I sometimes use VPN software like LogMeInHamachi or Tailscale to play Minecraft multiplayer with friends over the internet.
Basically it makes your computers act as if they are on the same LAN. It should work for playing any game with LAN multiplayer support over the internet.
Having lived on both coasts, I think the “kind but not nice” thing is something people who are actually neither say to feel better about themselves.
I do think the voice acting is god awful in a lot of places in the original.
The OG version is still on GoG! Includes all of the original DLC but none of the new PSN bull.
That’s a good point which is part of why there is a lot of active research into quantum networking. Once you can connect two otherwise independent quantum computers, you no longer have the issue of increasing crosstalk and other difficulties in producing larger individual quantum chips. Instead you can produce multiple copies of the same chip and connect them together.
Because the math checks out.
For a high level description, QEC works a bit like this:
10 qubits with a 1% error rate become 1 EC qubit with a 0.01% error rate.
You can scale this in two ways. First, you can simply have more and more EC qubits working together. Second, you can near the error correcting codes.
10 EC qubits with a 0.01% error rate become one double-EC qubit with a 0.0001% error rate.
You can repeat this indefinitely. The math works out.
The remaining difficulty is mass producing qubits with a sufficiently low error rate to get the EC party started.
Meanwhile research on error correcting codes continues to try to find more efficient codes.
I mean the known theory of quantum error correction already guarantees that as long as your physical qubits are of sufficient quality, you can overcome decoherence by trading quantity for quality.
It’s true that we’re not yet at the point where we can mass produce qubits of sufficient quality, but claiming that EC is not known to work is a weird way to phrase it at best.
You’ll feel right at home in the command line. Install Homebrew or MacPorts. These are command line package managers. Many if not most of the software tools you are used to on Linux likely have Mac versions as well and you can find them either online or via one of those package managers.
If you are going to download software from Apple’s Apple Store, you will need to make an account. You can install software directly from the internet without needing an account. You might need to tweak some “security settings” in System Preferences to run software not from the App Store.
Unfortunately Xcode is something you need an Apple account to install. However, the Xcode “command line tools”, which includes a lot of common tools like gcc, I believe you can install by running “xcode-select --install” from the command line even without an account. There might also be other ways to get those tools installed manually / not through Apple
If you just want an IDE and really want to avoid making an account, just use VSCode or something. But if you will need to develop Mac apps using Apple’s APIs, it will likely be easier at the very least to work in Xcode. And if you are going to develop for any of Apple’s other operating systems (like iOS) you will need to make an account.