Yep, from what I’ve seen the base model is actually great value, especially for an Apple product. But that value disappears very quickly if you want to boost any of the specs, because they still massively overcharge for upgrades.
Yep, from what I’ve seen the base model is actually great value, especially for an Apple product. But that value disappears very quickly if you want to boost any of the specs, because they still massively overcharge for upgrades.
Seems very unlikely this is a rights expiry issue, so I would imagine they’re clearing out to make way for new ports at some point next year.
Because Windows doesn’t support OS-wide text formatting/manipulation like macOS does.
The system already existed in macOS so it was easy enough to plug writing tools into it, but to do the same in Windows would mean completely rewriting how Windows handles text display and editing (and no doubt causing an avalanche of compatibility issues with old apps).
Onward isn’t licensing every single one of Microsoft’s computer peripherals. Some classics, like the Intellimouse or its modern iterations, for example, don’t make the Incase reboot list.
That sucks - the Intellimouse Pro from a few years ago was a fantastic mouse.
Because it has a library of interesting and innovative exclusives, making use of an unusual control input. Whether that makes it worth it or not is personal preference, but you can’t disagree that it offers something unique.
The only reason AW2 happened at all is because Epic paid for its development. Hate on the Epic store all you want (it deserves a lot of it), but it’s one of the few instances where it actually makes perfect sense that it’s an exclusive.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
Yep, early 2000s in the UK and everyone was using MSN. I didn’t know a single person using AIM or ICQ!
Yep, this is the app I use on my work MacBook and it does the job. Just a shame it’s necessary at all - such a stupid design decision!!
Funny how this is posted to World, but it’s an exclusively American phenomenon. I’m in the UK and haven’t had to use my physical signature to pay for anything for about fifteen years, let alone something as trivial as a restaurant bill.
Advertising isn’t going anywhere, so investing in/supporting ways to more ethically serve ads without harvesting private data seems like a good thing?
On the other hand, it’s only 26 pages per issue. Tons of space for a deep dive if covering just one game, but only a fraction of a normal magazine, so the value proposition is different.
That said, I do agree - it’s a bold choice. Normally the appeal of a magazine like Retro Gamer is that they cover so many topics per issue that you’re bound to find at least one or two interesting articles. By focusing on just one game, it’s much more likely that you’re alienating a majority of potential readers each time and failing to build a consistent audience.