as much as I think Intel is dumb, it’s definitely not in the consumers best interest for Intel to go out of business or absorbed into another company
as much as I think Intel is dumb, it’s definitely not in the consumers best interest for Intel to go out of business or absorbed into another company
kinda… graphics all end up as polygons eventually but 3d tile rendering has a lot of different considerations and limitations you don’t have with rendering a normal 3d asset rendering. check out things like CesiumJS that is an equivalent kind of technology
it’s not the same. 3d games use polygons and shaders and whatnot. you can optimize things much easier in that space since it’s a lot more computational. 3d tiling is literally a bunch of png files being streamed down.
3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.
I’ll pitch in my right for a full pair