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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn’t work all that well as far as immersion goes.

    Jackie’s death would have also been much more impactful if we’d have spent all that time with him playing through those six months.


  • I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.

    That’s my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like “RDR 2 but Cyberpunk” they felt obliged to attempt to shoehorn it in.

    The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.

    Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?

    I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.

    They’ve added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.


  • This was awesome, the audio restoration was absolutely top notch and despite including both presentations and the audience reactions it all felt completely seamless.

    It’s also just incredible watching the footage and thinking about what an insane leap HL2 was in its day. Hell, many current games struggle to produce as expressive facial animations as it did 20 years ago! And that’s not even getting into the interactivity of the engine and level design combining.