Been playing this game for weeks. I completed it and then started a new game. The game’s story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I’d spend the entire thing simply having characters dialogue at me. What’s the point of the open world then? Car chases are scripted so that you don’t even have to fire a single shot. The enemies will just eventually blow up. 70% of dialogue choices are just for roleplay and don’t change a thing or make extremely minor changes. The combat and shootouts are mid.

Act 1 is a chore to get through on replay. There are so many touches they could have added to make it interactive. The Flathead robot mission… why not let us pilot the bot in first-person to do all the tasks, like a stealth minigame? I can think of a few games that let you do something similar. Instead, it is 20 or more steps that are essentially “look at this object and wait.”

The best part of the game for me was the middle, where the plot becomes more elaborate, evocative and the relationships with Judy, Panam, Johnny etc develop. But even there the game was navigating me through a seedy open world in order to show me glorified cutscene after cutscene. Then shootouts that were really nothing special.

Witcher 3 was dialogue heavy, nuanced and compelling. It had tedium, but I never felt like the open world was superficial or that the tedium overshadowed the rest of the game. Side tasks like Gwent or contracts were fun and absorbing. The most boring expositional bit was using Witcher sense to explore, but even then at least you were interacting with your surroundings more, not just sitting there being talked at.

Did anyone else feel this way?

  • Andre87@lemmy.world
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    2 days ago

    I played both games on Xbox and i like it!Cyberpunk77 i bougth since day one had lot of bugs but for me was playable on that time even with bugs lol!I like the story mode but my expectations was more higher!For me the Witcher 3 was i had a best experience and the longivity of the game is insane!Both games are good but different styles!

  • CheeseNoodle@lemmy.world
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    2 days ago

    I agree the main story isn’t that re-playable, though I’d say phantom liberty is worth 2 playthroughs because the endings diverge pretty heavily and actually have gameplay to go with them. I find the best way to play it is to do minnimal main story, crank up the difficulty, maybe install some mods and then play it as an rpg with all the side gigs.

    My mod list: `_----Cyber Engine Tweaks----
    https://www.nexusmods.com/cyberpunk2077/mods/107

    ----Dependancy Mods----
    RED4ext
    https://www.nexusmods.com/cyberpunk2077/mods/2380
    TWEAK-XL
    https://www.nexusmods.com/cyberpunk2077/mods/4197
    REDSCRIPT
    https://www.nexusmods.com/cyberpunk2077/mods/1511
    CODEWARE
    https://www.nexusmods.com/cyberpunk2077/mods/7780
    ARCHIVE-XL
    https://www.nexusmods.com/cyberpunk2077/mods/4198
    EQUIPMENT-EX
    https://www.nexusmods.com/cyberpunk2077/mods/6945
    MOD-SETTINGS
    https://www.nexusmods.com/cyberpunk2077/mods/4885?tab=files&file_id=72402&nmm=1

    ----Overhaul Mods----
    Responsive NPCs
    https://www.nexusmods.com/cyberpunk2077/mods/14800
    Night City Alive
    https://www.nexusmods.com/cyberpunk2077/mods/10395?tab=files&file_id=87729&nmm=1
    Random Netrunners
    https://www.nexusmods.com/cyberpunk2077/mods/16475

    ----Fashion----
    Immersive First Person
    https://www.nexusmods.com/cyberpunk2077/mods/2675
    Virtual Atelier
    https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=files
    Virtual Atelier all clothes
    https://www.nexusmods.com/cyberpunk2077/mods/5544?tab=description
    Browser Extension
    https://www.nexusmods.com/cyberpunk2077/mods/10038__`

    Installed just using Vortex Mod Manager, played on very hard and trying to pick the stats and gear that I think I would pick if I actually got isekai’d into cyberpunk or something, also no crafting guns except when home at my apartment.

  • maplebar@lemmy.world
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    3 days ago

    I haven’t played Cyberpunk, but I already felt that way about The Witcher 3, to some extent. CDPR makes nice looking games with seemingly vibrant and populated worlds, but I feel like interaction with the world and NPCs is pretty thin and boring.

    • filister@lemmy.world
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      3 days ago

      Man, Witcher 3 is an amazing game and a lot of the secondary quests had a pretty alluring story. I read the books too, but the game is really great. Just the combat system is a bit tedious but apart from that the game world and the story was absolutely beautiful

      • HollowNaught@lemmy.world
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        2 days ago

        I honestly agree with maple, and Disco Elysium pops to mind when I think of populated worlds with unforgettable npcs

  • jedibob5@lemmy.world
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    3 days ago

    You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.

    • filister@lemmy.world
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      3 days ago

      With all due respect but no indie studio can create a game of this magnitude. I mean there is a lot of work put into it. Whether it was worth it is a completely different story though.

      • jedibob5@lemmy.world
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        2 days ago

        I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.

        • Fushuan [he/him]@lemm.ee
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          1 day ago

          It’s a game inspired on a polish book made by a polish studio, which is the same company from GoG, the allegedly most ethical online game store.

          I’d say that, as far as studios that can make a game this big, it’s one of the most appropriate ones for a game like this.

  • ampersandrew@lemmy.world
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    3 days ago

    Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.

  • kaffiene@lemmy.world
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    2 days ago

    I like Cyberpunk. Not as much as the Witcher 3 and I think that’s mostly because I didn’t like the npcs as much. Jackie is about the only one you have a positive relationship with and he’s gone in an instant.

  • Magiilaro@feddit.org
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    3 days ago

    Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.

    Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.

    So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.

    Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.

        • Eccentric@sh.itjust.works
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          2 days ago

          Honestly the fact that the game puts such an emphasis on customizing your character and then is 1st person all the way through annoyed me to no end. Thanks for the recommend, didn’t know there was a mod that changed it

          • DoucheBagMcSwag@lemmy.dbzer0.com
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            2 days ago

            Yep! The only thing is that when V talks their mouth doesn’t move.

            I do notice that V’s mouth will move during the radio which is bizarre and interesting that V is the audio source of the radio

            It’s a shame Jali can’t be reversed engineered to get V to speak

            It can be a bit janky during platforming though and interacting with items. But with the Hyst body mod that’s not really something that’s a deal breaker

            Another mod recommendation: Virtual Atelier. Thousands of customization from fan mod and you can “buy” them right on the store tablet that you can buy cars with

            EDIT: IMMERSIVE FIRST PERSON. there is a mod that improves the FOV of the first person view and angles the camera to be more realistic of looking through V’s POV.

            • Eccentric@sh.itjust.works
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              2 days ago

              Yeah if I ever give it another go I’ll definitely check it out even if it’s a little janky. I liked the intro but after the first few missions I gave up. The POV thing was such an unreasonable thing to be a deal breaker, but I really just couldn’t get immersed after spending so much time making my character and then not seeing them as part of the world

  • teft@lemmy.world
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    3 days ago

    Act 1 is a chore to get through on replay.

    Good news is if you have the DLC you can skip the first act. The DLC start puts you in front of the Church in Pacifica after fighting Placide.

    I like Cyberpunk a lot but replayability is shallow like you say. Sometimes I just boot it up to punch npcs though. Make a gorilla arms build and go ham. It’s pretty cathartic.

  • edwardbear@lemmy.world
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    3 days ago

    Tell me you haven’t dug deep into Cyberpunk 2077 without telling me you haven’t dug deep into Cyberpunk 2077.

    My dude, the easter eggs have easter eggs.

    • agelord@lemmy.world
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      3 days ago

      If you have to dig that deep, then it’s probably not worth it digging (for me at least).

      • edwardbear@lemmy.world
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        2 days ago

        Depends on the easter egg though, no? Look up FF:06:B5 and see how deep is that for you.

        • mox@lemmy.sdf.org
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          2 days ago

          You’re talking about different things. I love a well-crafted puzzle, but that’s not what most people mean when talking about game depth.

  • circuitfarmer@lemmy.sdf.org
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    1 day ago

    I actually felt it was one of the best games I’ve played in the last 10 years. I really enjoyed the story. The game is beautiful. I love the amount of immersion that is possible, especially with mods. I’ve played through it twice.

    I really, really wish we could inspect weapons. One mod gets close, but it isn’t the same as a Rockstar-style weapons inspection. We don’t even get to zoom in on the models in inventory. A damned travesty because the weapons are gorgeous.

    But overall, I find it hard to fault, especially given its state at launch.

    • Dogiedog64@lemmy.world
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      1 day ago

      You can inspect weapons. They added that in 2.0. Hold B and draw a weapon, and it’ll showcase the full weapon inspect from the first equip.

      • circuitfarmer@lemmy.sdf.org
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        16 hours ago

        But it is just an animation. I want to be able to actually look at the model outside of an animation, like in a Rockstar game.

        Edit: a better example is how you can inspect things in Bethesda games

  • Marty_TF@lemmy.zip
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    3 days ago

    im replaying the game in vr rn, usinf luke ross real vr mod. it bringsnonly barebones vr capabilities, you still need kbm or controller, but honestly, the open world complaint simply disintegrates in vr. a world this perfectly crafted is simply a joy in vr. since vr is generally slower, the dialogue parts also feel way less slow and tedious, and when modded appropriately difficult, you really start roleplaying to your charavters strength. starting off as a weak ass meatbag, having to stealth everything, chroming up more and more to the point where you go from dying in 4 shots to being able to go beserk bring a real sense of progression to it. currently modding via the new nexus app, as vortex doesnt work on linux, so i cant make a collection yet, but once i have it, i will definitely share it. i have 680 hours rn, 300 of them in vr (120ish i the current run) and i’m enjoying every minute of it

  • KeriKitty (They(/It))@pawb.social
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    3 days ago

    I’m a weird critter and play things differently from most, I think 😅 My greatest fun tends to be alting hard, trying nearly every imaginable build. Beat up the same jerkwad thirty times just to try out all’ the toys, that kind of thing :3 I did get annoyed at having to wait for the map to open up but I replay beginnings so many times anyway… 🤷 I wanna go back to CP77 pretty badly, too 😅 Am stuck on a laptop that I can’t imagine running it playably but even just driving around was fun for me. Helped me through a rough patch a night or two, actually.

    Also liked how well-done the story bits felt, though maybe that’s partly because I was told they’re really good and just expected them to be 🤷 I do remember some bits fondly, though.