This is just an average session in Call of Cthulhu
This is one of those questions you ask, and let sit for months. Long enough that most of the table has started to forget you ever asked.
Mmmmhm probably not because of Halloween, right?
Followup:
DM ME THE DOUBTS AND FEARS OR DOUBTS AND FEARS WILL BE ASSIGNED TO YOU.
Current character in Curse of Strahd:
He’s deathly afraid of finding a Spartan laser-like weapon that fires concentrated sunbeams.
knowing curse of strahd that weapon will be triple cursed and powered by the souls of dead puppies or something
Btw don’t search gifs for “fear hole” if you’ve got tripopophobia.
I wish I had a DM that cared that much about my character to incorporate it into the game. They usually just seem to want to railroad us through the pre-written campaign or adventure we’re playing.
Different tables have different objectives for sure. Some groups are in it for the collaborative storytelling (more role-playing than game). Others want the combat and builds and strategy (more game than role-playing).
Helps to iron that sort of thing out in session 0, but definitely frustrating when not everyone is upfront about what they want.
For us, our group has been playing together in one form or another for maybe decades now, we all know each other fairly well and take turns GM’ing. Session 0’s for us usually tend to be character creation and some worldbuilding, but that’s about it. Some of the people I game with though tend to be less improvisational is what it feels like alot of the time. It’s just kind of how they are, I know it walking in.
Even if it’s a homebrew adventure they wrote, they have a tendency to just stick with what they wrote and won’t deviate from that. So if/when the PCs do something outside expectations, it’s inevitably molded or pushed back onto the rails, sometimes in more obvious ways. “Story beats” for them are unavoidable combat encounters that they planned for, so goddamnit, we’re getting into combat regardless of what the players do to try to avoid it.
And I try pushing out in different directions, I’ll GM and try running one shots with different systems, mechanics, or just switch up the generic fantasy stuff we seem to tend towards, just to do something different, but everyone still has their comfort zones with what they usually run and how they run it.