• Grimy@lemmy.world
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    1 month ago

    Lmao, he is colluding with the rest, not holding up the bar.

    There is nothing rhat differentiates Steam from Microsoft or Nintendo. The only difference between Gaben and Bezos is that valve has a really good advertising team that’s managed to convince everyone he “isn’t your average billionaire”.

    They charge 30% because they have a soft monopoly, it’s basically robbery and it is affecting the indie scene and the quality and amount of games we receive.

    Gaben has 6 mega yatchs and a number of submarines. The yatchs alone are worth around 1 billion and cost an estimated 75 to 100 million per year just to maintain.

    Now I sit and wait for the Gaben simp squad to come compare him to Jesus and tell me how “he has the only good monopoly”. Both of these things literally happened last time.

    Downvote me you bootlickers.

    • null@slrpnk.net
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      1 month ago

      There is nothing rhat differentiates Steam from Microsoft or Nintendo.

      How much do Xbox and Nintendo contribute to open-source projects?

      How do I use open-source software OOTB on an Xbox or Switch?

      • Grimy@lemmy.world
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        1 month ago

        They leveraged open source to compete on the console front without actually investing dev time. If he could have created a closed system for the same cost, he wouldn’t have hesitated. It was nothing more than a smart business decision, not a nice favor because he likes you.

        Most of the Gaben simps just throw back the same thing, “well, they aren’t as bad as microsoft”.

        Mussolini wasn’t as bad as Hitler, can you image defending him though? Stop bootlicking billionaires.

        I’m also not saying Microsoft is better, I’m saying they are all in the same club and they all suck.

        • NaibofTabr@infosec.pub
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          1 month ago

          They leveraged open source to compete on the console front without actually investing dev time.

          This is just false.

          Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.

          reference

          The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:

          • vkd3d, the Direct3D 12 implementation based on Vulkan
          • The OpenVR and Steamworks native API bridges
          • Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
          • Overhauled fullscreen and gamepad support
          • The “esync” patchset, for multi-threaded performance improvements

          Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.

          In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:

          • Employing the DXVK developer in our open-source graphics group since February 2018
          • Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
          • Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support

          from Valve’s original Proton announcement

          You should try doing some research before making such claims. Valve has been directly cooperating with, contributing to, and financially supporting several open source projects related to gaming since at least 2016.

          • Grimy@lemmy.world
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            1 month ago

            Valve had 71 peoples working in their steam division in 2021. 31 where admin so that leaves 40 people for all their hardware. I’m going to take a wild guess and say maybe 3 to 5 were working on things linux related.

            Edit: They had 79 in 2021 for Steam, and 41 for hardware

            I’d call that leveraging at that amount of people, for a company that brings in an estimated 6.5 billion a year, and the fact that most of the code was already there.

            Edit: They brought in 10 billion in 2021 (covid helped)

            Don’t get me wrong, I’m glad linux got a boost out of it but there’s no doubt in my mind he would have built a private OS if it could be done with 5 people. It was a bargain for him, it wasn’t a favor.

            • NaibofTabr@infosec.pub
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              1 month ago

              [citations needed]

              Get some sources, and stop drawing conclusions from no evidence.

    • NaibofTabr@infosec.pub
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      1 month ago

      I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.

      The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.

      Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.

      Downvote me you bootlickers.

      No, you’ll enjoy the attention too much.

      • Grimy@lemmy.world
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        1 month ago

        Indie games came about because of multiple factors, steam only being one of them but they did help a lot. That being said, they are currently having a detrimental effect and I think Gaben has been more than properly rewarded.

        It’s not the early 2000s, steam is bringing in massive amounts of cash and I’m tired of seeing an other indie company go under because Gaben wants another boat in the 9 figure range.

        The government will never do anything if we aren’t vocal about it and the community is doing the opposite.

          • Grimy@lemmy.world
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            1 month ago

            This is an article that was floating on lemmy a few months ago.

            https://www.wired.com/story/death-occurs-in-the-dark-indie-video-game-devs-are-struggling-to-stay-afloat/

            25% more of the profit can go a long way, if Steam were to only take 5% for example. And it’s not only about bankruptcy, it’s budget for more features, dealing with bugs and potential sequels. The quality is affected as well and Steam, Microsoft, Nintendo and Sony don’t deserve all that money instead of the devs, just for being the middle men.

            • wia@lemmy.ca
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              1 month ago

              I’ll bite. I hate billionaires. Let’s check this out.

              Things that hurt indie devs in this article:

              • Lack of available talent
              • Burnout
              • Lack of upfront funding (before a game is ever released)
              • Generally bad economy post COVID
              • Actual predatory exclusive tactics from epic or gamepad
              • The nebulous idea that the entire industry and fans need a culture change

              Things not cited in this article as a problem:

              • Steam in any capacity. Directly or implied
              • Grimy@lemmy.world
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                1 month ago

                Lack of funding is mentioned every paragraph?

                belt-tightening can often mean simply shutting down.

                Sheffield says it’s hard not to feel guilty when other studios go under, even as his own struggles. “We’re all kind of fighting for a tiny slice of the same pie,”

                “When an indie doesn’t get funding for its game, you just quietly never see their work again,”

                The industry is struggling because steam and the other stores keep them on the brink, they have no leeway. I don’t know how steams greed could be seen as unrelated.

                  • Grimy@lemmy.world
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                    1 month ago

                    Do you know of any other company that racks in as much cash and gets defended this hard? All I’m seeing is people defending an other billionaire cunt just because they use his product.

                    Would you tell me to shut up if I was denouncing Elon Musk or Bezos? You can’t be anti-capitalism and pro-Steam. The moment you defend a billionaire, you are part of the problem.