All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!
There’s a guy who was working on a fan build for alternative to Tribes Ascend that had some really elegant collision stuff going on to address what we called “dead stops”