Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
So broadly you will find categories in games like Smash Bros and so on. Some characters will be heavy, some light, some fast, some slow, some strong, some weak, but each trait creates an axis. The ideal distribution of characters is to have all areas of the multidimensional space filled or if not filled at least alternated.
For example, you should have one heavy, fast, weak character, one heavy, slow, strong, but maybe not a heavy, fast strong or a heavy slow weak. You can chart them on a two dimension axis at a time, then use the characters from Tuxcart etc to fill the space based on what makes sense, eg the Gnu should be heavy but also fast, but it is definitely a prey animal, while penguins are smaller and fast with a more moderate attack level, maybe even weak.
Once you have some of the extremes filled you can consider subversions of the paradigm. For example, a compiled language is slow at creation but fast at use, so maybe a mascot for one of those could have two modes, switching state and therefore characteristics.
Another thing to consider would be the dynamics of your interactions. Are you going for the jumping around of Smash Bros? If so, lots of the details about their camera work can guide your decisions. What about the overall pacing? Do you want frenetic play like Smash Bros? Combos? Strategy? Lots of things to look at there with a narrative approach to the characters as representing their projects, for example Wilbur is smaller and supposed to be super modular, so maybe having quite a few modes with different characteristics would work, while something like puffy is great for water levels alongside tux and any other aquatics.
This is valuable information. Thank you.
My brain instantly remembered MUGEN…
That was my thought as well. TIL it’s not FLOSS.
FIGHTING DISTRO LOGO TEAM
You talk about ideas for different characters already, but there’s no base for any of this yet as far as I understand? Like, Smash characters all have a standard moveset that they share, there’s certain physics, rules, all the menus, the levels, etc. etc. - does any of that even exist yet? I would really not bother with thinking about content like characters when there’s 0 features or code yet. You don’t just want to hardcode a bunch of characters.
This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.
It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.
I have little doubt in the interest, as long as there’s a solid execution for it. Smash is an immensely popular franchise.
One of the carriers from Endless Sky as a calldown
I should play that game again.
As far as move sets go, you could always base them on things about the animal for animal based mascots. Like an ice slide for Tux, a charge for the GNU mascot, a long distance tongue grab for the KDE mascot, etc.
Also, as far as characters go, you could always include any public domain characters, like Frankenstein’s Monster, Dracula, Steamboat Willie, Winnie the Pooh, etc.
Does it have to be specifically FOSS characters? You could have a huge roster with public domain characters (too).
I wanna kick TuxBird’s ass with the original Mickey Mouse!
I saw that character today, which made me really want to put this announcement out there!
What’s style are you trying to go for? N64 smash, melee (game cube) Wii, 3ds, switch ultimate?
That is going to matter alot to my recommendations.
N64: add clippy or a knock off version, add bonzai buddy
Melee: add a shitty master cheif clone. Orange faceplate, green armor with a purple fat girl AI …you know, to avoid copyright
Wii, 3ds, switch: add skibbidi toilet, harambe, sanic meme, and a gen Z broccoli haired kid.
Don’t downvote me I’m just spit balling goofy shit. It would be cool to have a character per meme or time frame of memes.
My end goal is to have at least Melee level of detail. The default texture and model quality will need to be able to perform well enough on older hardware.
These are great suggestions. I will make sure to have featured mods/addons.
How do I follow a user on boost app?
I dont think you can follow users on lemmy
Will the Rust crab be in it?
Yes, of course.
How about TuxWars ?
You could start out with custom models in rivals of aether. Just a suggestion.
Tux should have several skins that represent different distros like a red fedora for RHEL lol.
My other dumb suggestion is having nmap be a floating blue eyball
Imagine tux with a fedora.
This is so great!
Potential names:
- FOSS Fighters
- Open Tournament
- Libre Brawl (Or some combination of these)
I think is best to start with common archetypes (think DnD classes) and make movesets that feel right within those stereotypes. That should make a good starting point and you can tweak from there.
Also, if you’re making something similar to Smash Bros, remember to keep the movesets/combos relatively simple. Too many complicated combos will make it harder to pick up and will be harder to balance.
Please have decent mod support so that we can import/create our own characters and movesets and use them in battles against other players online.
Please allow custom maps and items as well.