Key Points:

  • Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game’s speedrunning community ‘dead’.
  • Suigi’s dominance is so profound that his records in all 5 main categories remain largely unchallenged.

The Five Star Categories:

  • 120 star: Completes every single star in the game.
  • 70 star: Completes all normal requirements to reach the final level.
  • 16 star: Uses glitches and techniques to significantly reduce required stars.
  • 1 star: Further optimizes the 16 star run for a single star collection.
  • 0 star: Eliminates stars entirely, focusing on time.

Background Details:

  • Some of Suigi’s records were set over a year ago; his 16-star record alone still leads by 6 seconds.
  • Suigi estimates it could take up to a couple of years before someone else beats his current world records.

How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?

  • lath@lemmy.world
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    12 days ago

    From an imaginary point of view, one could view it as a rendition of Ender’s game and transform these runs into models of potential attack vectors.

    For example, a very specific silly scenario would be rearranging microbial growth in the shape of a Super Mario level and then using miniature robots to deliver a compound into a pinpoint location to be released after regular activities resume.

    Think of it as having prearranged templates that reduce the risk of errors to a minimum.