My car has been on standard time for years now, so it’s currently correct.
Apparently the Narcan is “in case fentanyl is deployed as a chemical weapon.” How often does this happen? I can find one instance of Russia using aerosolized fentanyl against Chechen separatists during a hostage situation in 2002.
This doesn’t strike me as an especially efficient way to increase security.
Wow knowing the asset reuse was by design makes me feel way less charitable towards DA2. (I don’t know if I’d go as far as the other commenter and say it’s “a bad game,” but I didn’t like it.)
Initial reviews seem remarkably positive given what we saw in the first gameplay reveal a few months ago. My impression at the time was that about half the voice actors sounded like they hadn’t been given enough context about the scenario and some of the cutscenes had questionable direction, which were bad signs for a curated ten minute slice. I still think it’s ultimately not for me—I don’t really want action combat in my Dragon Age—but I’m glad people are enjoying it.
So fuck Alex Jones, but I really don’t think it’s a good idea to force people to sell their accounts so that other people can impersonate them. It’s just inviting social engineering attacks.
Was that this studio, or their other studio that’s been running since 2017? This one, “Team Blue,” was supposed to be working on some unannounced AAA game.
They won’t, because there’s no other company that can credibly meet the Artemis objectives for a lunar lander in a reasonable time frame. Boeing is the main competitor but they’re already struggling to satisfy all of their current contracts: Starliner was supposed to be operational in 2017, but it had its first crewed test flight this year and it malfunctioned seriously enough that they decided it wasn’t safe to bring the astronauts home on it. NASA pulling SpaceX off of the Artemis project would functionally be the end of it.
This is my second favorite solution!
My favorite solution is fireball.
If it’s to avoid clipping, then something is badly wrong in the older game, where the person walks inside a bunk bed, lies down, then sinks all the way through the bed before rising up to slightly levitate above it!
Although in that case the idea of a margin might make sense, since at the end they’re only barely above the bed. In the new game they’re in the right place at first, and then rise up like a foot and a half above the bed once the player approaches them…