I think the issue was precisely that. They didn’t plan for the surge of users coming in on day one and whatever cloud hybrid system they have for this game got overwhelmed. We’ll get to know about the game’s actual quality a week from now I guess.
I think the issue was precisely that. They didn’t plan for the surge of users coming in on day one and whatever cloud hybrid system they have for this game got overwhelmed. We’ll get to know about the game’s actual quality a week from now I guess.
MSFT potentially planning to bring these back?
It seems buying ABK made MSFT give up on exclusivity entirely
It shows how devs often look at better hardware and prioritise heavier features over image quality and performance. Current gen of games could easily do 4k60 (most last gen games run like that) if they didn’t try to get RT into the mix, but devs don’t like that as RT gives them more time and resources that originally would’ve been spent on placing lights or baking scenes.
I’m curious what would happen if they don’t make a new console. What happens to all the digital games purchased by people 5-10 years after the last console is at end of life? The way these consoles are designed, surely they’ll need servers to be up indefinitely for these digital games to work. Will Microsoft do that? Will they be sued when they try to get out of it? Will they refund the money for goodwill? Will they make an emulator on PC to preserve everything? I don’t think we’ve answers to these questions yet, and whatever happens with ubisoft’s lawsuit would probably set the precedent for the same.
While that’s true, it’s crazy how Marvel Rivals comes out of nowhere and grabs the attention without sweat. Same for Helldivers 2. Clearly there are lessons here, even when entering saturated market.
It’s crazy how average gamers with spare $40 can completely fathom within 30 seconds of the gameplay showcase that they need not burn their money, but people in the industry with 100s of millions on the line are like “yup, this is the next star wars”.
Why don’t they open another studio? Oh, right.
Clearly Xbox is still trying to integrate and learn hard lessons about managing its multitude of studios. They simply aren’t at the level of Sony when it comes to predictability and consistency to pull it off.
Sony was able to time it with the last of us but that’s the exception I’d say. Their Horizon show was probably supposed to be out alongside their remaster of the first game and Lego game, but yeah, that didn’t quite work out. Similarly Concord’s secret level episode will feel a bit off now that the game and its studio is shut down.
Ultimately, what do we want? Good media. If stars are aligned it’s even better but if not, good media is forever good, and with Xbox they are still trying to figure out the good part.
Woo shir shir shir sauce
The thumbnail cleverly hides the disputed parts of northern subcontinent
Technically this does remove the French language pack.
fr fr
Where’s the
money
in that?
It’ll surely be a big bet. Whatever they’re doing clearly works, so they may hesitate to change it too much, but as someone who isn’t into multiplayer games, I’d be more interested if CoD is sorta broken up into various experiences. Especially if they can bundle up all the campaigns, that’ll be really sweet.
The title doesn’t really match the quote
“What we’ve seen is it’s allowed people that might have been on the fence, might have had some of that friction, might have been like, ‘I haven’t played in a while’ to actually come back and try the game,” he said.
“We’ve gotten to the point now where Black Ops and Call of Duty have been around so long - I’ve been working on it for 16 years,” Leslie added. “And really the challenge for us is how do you bring along the fans that love Call of Duty, but how do you create an environment where you can welcome new fans in?”
They are talking about saturation of IP, not about making users stick to GamePass subscription.
Actually now that mod tools are out for Witcher, I wouldn’t be surprised if someone starts a Witchrim mod lol.
At this point I wonder what’s stopping them from keeping Red Engine preserved or open sourcing it. After ditching it for Witcher 4, they’ve added Phantom Liberty, Next Gen patch for Witcher 3, DLSS FrameGen, RT Overdrive, RT Ray Reconstruction, Mod Tools, probably a PS5 Pro Patch, and now Mac port. That’s a lot of work for an abandoned engine.
Snip snap snip snap snip snap
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