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Joined 3 years ago
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Cake day: December 20th, 2021

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  • With Wayland there was time to work on a lot of the kinks before everyone started seriously switching.

    Not if you were using Ubuntu in 2017 when they switched to Weston as the default display server for 17.10 and lots of people suffered a great deal from how half-baked the project was at the time. For me personally, the 17.10 upgrade failed to start the display server and I ended up reinstalling completely, then in 18.04 they set the default back to XOrg and that upgrade also failed for me, resulting in another reinstall.

    I have no doubt that this single decision was responsible for a large amount of the Wayland scepticism that followed.











  • It’s one of the most anticipated translations because it’s a beautiful looking game that is just impenetrable if you don’t speak Japanese. The best we had before was a translation script that you could read along with a walkthrough guide, but that’s not the way most people like to play a game.

    It’s not surprising that if you start a project for a game like this and then go no-contact for a decade, people will start to look to see if they can pick up where you left off. There’s this unwritten rule in the fan-translation community that you don’t start working on a game that someone else has already started working on, but what is the time limit on that?

    It seems like everyone in this situation could have done a better job of communicating in the first place, and then could have been more gracious to eachother after the fact.