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Joined 5 months ago
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Cake day: June 29th, 2024

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  • I’m not sure what a good written guide for manually running linux games is off the top of my head, but generally yeah you install Lutris, install the latest Proton-GE version through e.g. ProtonUp-QT, create a game entry in Lutris with a “Prefix” location dedicated to your wine prefix, pick Proton-GE as the runner, copy the game into the generated prefix, target the normal EXE, and launch it. Sometimes if a game isn’t launching you’ll need to use “winetricks” to install vcrun2022 and dotnet48 dependencies into the wine prefix, since each Wine prefix is sort of like a copy of windows, and windows has a handful of dependencies that games sometimes rely on. I’ve heard you can also just add the game as a “non-steam game” to steam, but I’ve not bothered as Lutris gives more control. Again I can’t vouch for any specific guides, but the keywords from this post should help target a general direction to move in.



  • As I understand it, the assertion is that the 1080p FPS is the same as 2k/4k FPS, assuming that you have an infinitely powerful GPU. So the 1080p FPS is your max potential FPS at any resolution with the CPU, and then you need to look at a GPU 2k/4k chart to see how much FPS it can achieve from that target. HWUnboxed also reasons that gamers are not blindly using ultra settings, so in real scenarios people are going to be lowering their settings to try to achieve a specific FPS target anyway. They also mention that lowering ingame settings doesn’t usually affect the CPU FPS benchmark.

    So in summary, the 1080p CPU benchmark is the ~highest possible target you can achieve, and then it’s up to your GPU and ingame settings to decide how much of that target you can reach. It’s a little more difficult to grasp and calculate mentally, but it prevents the 2k/4k benchmark data from showing what is effectively misleading “point in time” data that will not be useful if you have a different GPU or ingame settings. This is most clearly demonstrated by re-reviewing older CPUs in the future-proof section and showing that putting massive GPUs on old CPUs puts the FPS benchmarks of all resolutions to roughly the same value - i.e. the CPU doesn’t truly have an effect w/r/t resolution, it’s mainly just the GPU.



  • I think ProStreet is very underrated, and I’d say that’s my favorite. The car handling is a nice balance between realistic and arcadey, and the game is just a really entertaining take on track racing. Most of the game feels tight with its controls and challenges, and there are clear ways to express skill and achieve goals. My biggest problem with it is that dominating events (setting track records) is a little too easy, which probably works well for kids, but as someone who knows how to play racing games it’s often a matter of not crashing and having a reasonable car. There’s probably a mod to change that though? The soundtrack is also a bit mid compared to other NFS titles from this time but it does grow on you a bit.

    Most Wanted is probably my second place, but I think it’s not untouchable. The rubberbanding almost singlehandedly kills any sort of difficulty. In MW you’re there to race neat cars and look cool doing it. There’s no real challenge, and if there is, it’s not a fair one. It could be a little less menu-driven too. Sometimes it feels very linear in how you progress through the game, just picking event after event from the menu, and even starting police chases from it.

    Carbon is probably third place? It’s more interesting than MW in a lot of ways but it’s also just more mediocre in most respects. I consider MW and Carbon to be two sides of the same coin, but if it comes down to it I think you can easily put Carbon below MW. I think most people consider Carbon to be complete trash, but I don’t think it’s fair to say there’s nothing good about it.

    Underground 1 just sucks, and Underground 2 doesn’t have a lot to offer in retrospect. Both Undergrounds were amazing at the time, but now that we have newer alternatives I don’t think there’s a lot of reason to return to U2, and I think U1 has aged like milk in just about every respect. I could definitely be convinced to play U2 again, but it’s not something I feel a strong pull to return to.

    Other Need for Speeds have a lot of hits and a lot of misses, and it’s hard to want to put them in any sort of ranking system. They can all be fun in certain ways, but like most people I consider Black Box NFS to be the real NFS.



  • I’m planning on at least doing Arches. I don’t know if The Smoke Room will ever be finished but I’m down to try that at some point also. I’m still on the fence about Adastra; I’ll probably get around to it at some point but it looks so different to what I really liked about Echo so I don’t know if it will really grab me the same way. I’m not a furry but I did grow up gay in Hicktown, USA, so Echo’s story sort of knew right where to hit me to cause maximum emotional damage.




  • Their rough new user experience is concerning though. From what they described I suspect many of their “problems” are not actually “real”, but it doesn’t really matter because they still ended up in a scenario where they thought there were problems. How did they end up thinking that everything must be done with terminal while using Ubuntu? I know in the last ~10 years there’s been a big focus on the new user experience, so what more can be done to prevent this? My gut says there are too many online resources that are confusing new users when they try to onboard themselves - especially resources that are old, written for other distros, or written for people who just want to find the command they can copy-paste to do something.