• Yokozuna@lemmy.world
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    21 days ago

    Just put the original V3S from DayZ into a game and you’ll be space bound in no time

  • RightHandOfIkaros@lemmy.world
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    21 days ago

    I don’t know if goading Take Two into a lawsuit is a good idea. These guys may have good lawyers, but Take Two undoubtedly has deeper pockets.

    • tal@lemmy.today
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      21 days ago

      Plus, there’s no point. Like, if you want to make a good KSP successor, lots of people were unhappy with what happened with KSP2 and would be happy to buy it. Why unnecessarily start a fight that risks the game?

      EDIT: Hell, if someone made a good KSP successor, it’d be very near the top of my own purchase list. I really liked KSP.

      • Adalast@lemmy.world
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        21 days ago

        This. I was so pissed when I saw the EULA for KSP2. I love KSP more than probably any game that has ever been released, due in no small part to the vibrant modding community. The fact that they decided to abuse the very people who made KSP great is disgusting and short slighted.

  • Random_Character_A@lemmy.world
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    20 days ago

    The day KSP was sold to Take Two, I packed KSP with best mods and made a stadalone version of it. No more updates, no more DLCs. Still playing that. “Success” of KSP2 was guaranteed and I could ditch the future of the entire frachise.

    Best of luck.

    • Mercuri@lemmy.world
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      19 days ago

      I never buy games before reviews but bought KSP2 early access. It was so bad I returned it less than four hours later. I joke they put more effort into the ads than the game itself.

      I think what really confused me is that I saw a demo of KSP2 at PAX East several years ago. The game we got looked no different than that demo. I was like, wtf have they been doing all this time?

  • Artyom@lemm.ee
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    20 days ago

    If you want to sell a new IP, “From the creators of Day Z” is not a good angle to start with

  • TachyonTele@lemm.ee
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    21 days ago

    Says they want to add n-body physics.
    So it’ll never be finished, thanks for the heads up.

    • Mercuri@lemmy.world
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      19 days ago

      I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.

    • CheeseNoodle@lemmy.world
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      19 days ago

      If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

  • L0rdMathias@sh.itjust.works
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    21 days ago

    Oh boy! I’m so excited to wait months for an update to a buggy mess for the update to simply adds a new texture for cans of beans and a new style of jeans.

    • Delta_V@lemmy.worldOP
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      21 days ago

      Did the publisher know which ip they were working on?

      gestures broadly at the current state of KSP2

      To quote every Oblivion NPC: “I don’t know you, and I don’t care to know you.”