• RightHandOfIkaros@lemmy.world
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    1 month ago

    It makes sense. It would be pretty costly to train everyone there on a new engine and tweak the new engine enough to play nice with the kind of games they want to make.

    • vasametropolis@lemm.ee
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      1 month ago

      I mean it is, but it might be less costly than continuing on the proprietary engine. CD Projekt and Halo both cut their losses and moved to UE5 as a compromise moving forward .

      If CD Projekt, creators of one of the best RPGs of the last 20 years, thinks they can benefit from an engine switch I’m inclined to think they might be right.

  • TrickDacy@lemmy.world
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    1 month ago

    From experience I know I’ll be downvoted but it is a pretty goddamned impressive engine. And yes that is even considering that Skyrim was buggy, what, 12 years ago?

      • Blueberrydreamer@lemmynsfw.com
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        1 month ago

        Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.

        • paultimate14@lemmy.world
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          1 month ago

          How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.

          GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.

          I’ve never understood the weird hate for Bethesda games in that regard.