Looks up from Shadow Generations Yeah the censorship of the Sonic portion sucks, but that’s not what I’m here for, that’s what I was here for in 2010. Shadow 2 bahbee!
I still pre-order, but I’m very selective. I only pre-order games I am 100% sure I’ll enjoy it.
If something comes up in the months before release that makes me question whether I’ll enjoy the game or not, goodbye pre-order.
There’s also very few companies and franchises I trust enough to pre-order from. They’re mainly the Kingdom Hearts (but only the “main” games; I’m not buying that rhythm game) and Persona (also only the main games, not the spin-offs) series. I also pre-ordered Metaphor (because I trust Atlus as a developer after having played all three games in the modern Persona series, and because I liked what I saw in trailers and what I played in the demo) and am actually enjoying it more than Persona.
To put it another way, I pre-order games from developers and directors I 100% trust to deliver a good game that I will enjoy immensely. Any less than that, and I will not pre-order. Like I said, I’m very selective. If I haven’t played anything from the developer before, I won’t pre-order. If they’ve broken my trust in some way, I won’t pre-order. If I don’t like what I see in the trailers or what I hear in the interviews, I won’t pre-order. If I see that DRM will negatively impact my play experience (which admittedly doesn’t have much of a chance of happening since I rarely play on PC), I won’t pre-order.
If I can, I try to get my pre-orders through Best Buy’s in-store pickup, which means I can simply walk in the store and pickup my order. It’s essentially the same as going in and buying the game on launch day, except I’m guaranteed a copy that I’ve already paid for. If I don’t pre-order, there’s a chance the store either won’t get any copies by release day or they may sell out of them by the time I get there after work.
Also, try as I might, there’s been several times where I haven’t been able to get a copy from Best Buy for one reason or another. That leaves Amazon as my only choice. So, in that case, pre-ordering means I’ll get my package on launch day, typically in the early afternoon.
So, for me, it’s less about the pre-order bonuses and more about the logistics. I want to play a game on the day it comes out. I’ve usually planned to have free time specifically to play the game on release. So pre-ordering means I spend less time looking for a copy of a game I already know 100% that I’ll enjoy and more time actually playing the game.
Honestly, if I can, I always get physical. If I buy a digital copy, there’s no guarantee that the store I bought it from won’t take it back or something like that.
Yeah, it’s still pretty common for big publishers to sell their games physically. Games from smaller devs that self-publish are usually only sold digitally, though they can sometimes end up getting published physically later on if they get popular enough.
Edit: Or were you talking about Best Buy and Amazon selling physical games?
Not them, but pre-loading a game so I can play it when I get off work is great
Buy it a day or so in advance if early reviews look good on top of the other signs (known good developer for example), install, be ready to game when I get home without waiting
Or, sometimes, if I know I’m gonna get it even if it’s bad (3arch cod games, I’m a zombies addict even when it’s not great) I’ll pre-order on a paycheck earlier in the year so the one the game comes out in has more money for enjoying the game when that time comes (snacks, weed… That’s most of it tbh)
I do it fully aware that if/when a game is shite it’s entirely my own fault, I don’t pretend otherwise at least
It was fine, arguably a good practice, when physical non-patchable games existed. Especially, say, Pokemon games that would otherwise be sold out for several months, meaning the social aspect was ruined if you didn’t get it as it came out.
I personally don’t think it was ever fine, not when there is a giant publisher standing & profiting behind it.
For smol independent studios or even one-man-dev teams (as a high risk “investment”/support) I would understand.
I want to finance devs & artists as much as possible, not lowering financing costs of a giant company (and give them even more monetization opportunities).
Im not familiar with the Pokemon thing you mentioned but that seems like an artificial scarcity. Physical copies could always be stamped overnight (vidya game magazines did it for decades).
Imagine still pre-ordering games in 2024
Looks up from Shadow Generations Yeah the censorship of the Sonic portion sucks, but that’s not what I’m here for, that’s what I was here for in 2010. Shadow 2 bahbee!
(I apologize for the really long comment.)
I still pre-order, but I’m very selective. I only pre-order games I am 100% sure I’ll enjoy it.
If something comes up in the months before release that makes me question whether I’ll enjoy the game or not, goodbye pre-order.
There’s also very few companies and franchises I trust enough to pre-order from. They’re mainly the Kingdom Hearts (but only the “main” games; I’m not buying that rhythm game) and Persona (also only the main games, not the spin-offs) series. I also pre-ordered Metaphor (because I trust Atlus as a developer after having played all three games in the modern Persona series, and because I liked what I saw in trailers and what I played in the demo) and am actually enjoying it more than Persona.
To put it another way, I pre-order games from developers and directors I 100% trust to deliver a good game that I will enjoy immensely. Any less than that, and I will not pre-order. Like I said, I’m very selective. If I haven’t played anything from the developer before, I won’t pre-order. If they’ve broken my trust in some way, I won’t pre-order. If I don’t like what I see in the trailers or what I hear in the interviews, I won’t pre-order. If I see that DRM will negatively impact my play experience (which admittedly doesn’t have much of a chance of happening since I rarely play on PC), I won’t pre-order.
But why? Why do you pre-order? Does it gain you something that waiting until the launch date doesn’t provide?
If I can, I try to get my pre-orders through Best Buy’s in-store pickup, which means I can simply walk in the store and pickup my order. It’s essentially the same as going in and buying the game on launch day, except I’m guaranteed a copy that I’ve already paid for. If I don’t pre-order, there’s a chance the store either won’t get any copies by release day or they may sell out of them by the time I get there after work.
Also, try as I might, there’s been several times where I haven’t been able to get a copy from Best Buy for one reason or another. That leaves Amazon as my only choice. So, in that case, pre-ordering means I’ll get my package on launch day, typically in the early afternoon.
So, for me, it’s less about the pre-order bonuses and more about the logistics. I want to play a game on the day it comes out. I’ve usually planned to have free time specifically to play the game on release. So pre-ordering means I spend less time looking for a copy of a game I already know 100% that I’ll enjoy and more time actually playing the game.
This makes sense, you get physical copies! I haven’t purchased a physical copy in so long it didn’t even occur to me. Thanks for the explanation.
Honestly, if I can, I always get physical. If I buy a digital copy, there’s no guarantee that the store I bought it from won’t take it back or something like that.
Where the heck are you buying physical PC games? I haven’t seen that on over ten years at least.
I said I hardly ever buy PC games.
If I’m interested in a PC-only game, I check GOG first, then I check Steam. I will rarely ever pre-order a PC game.
Edit: Also, I appreciate the (probably unintentional) Attack on Titan reference.
If you haven’t seen the show, don’t look it up. It’s a spoiler.
How many non PC games have denuvo on them?
They still sell physical copies of games? TIL
Yeah, it’s still pretty common for big publishers to sell their games physically. Games from smaller devs that self-publish are usually only sold digitally, though they can sometimes end up getting published physically later on if they get popular enough.
Edit: Or were you talking about Best Buy and Amazon selling physical games?
Not them, but pre-loading a game so I can play it when I get off work is great
Buy it a day or so in advance if early reviews look good on top of the other signs (known good developer for example), install, be ready to game when I get home without waiting
Or, sometimes, if I know I’m gonna get it even if it’s bad (3arch cod games, I’m a zombies addict even when it’s not great) I’ll pre-order on a paycheck earlier in the year so the one the game comes out in has more money for enjoying the game when that time comes (snacks, weed… That’s most of it tbh)
I do it fully aware that if/when a game is shite it’s entirely my own fault, I don’t pretend otherwise at least
I am also curious.
Cyberpunk 2077.
That’s actually a good example of a game I initially pre-ordered but then cancelled because I didn’t like what I saw in later trailers.
No
(Or ever?)
It was fine, arguably a good practice, when physical non-patchable games existed. Especially, say, Pokemon games that would otherwise be sold out for several months, meaning the social aspect was ruined if you didn’t get it as it came out.
I personally don’t think it was ever fine, not when there is a giant publisher standing & profiting behind it.
For smol independent studios or even one-man-dev teams (as a high risk “investment”/support) I would understand.
I want to finance devs & artists as much as possible, not lowering financing costs of a giant company (and give them even more monetization opportunities).
Im not familiar with the Pokemon thing you mentioned but that seems like an artificial scarcity. Physical copies could always be stamped overnight (vidya game magazines did it for decades).