- cross-posted to:
- opensource@lemmy.ml
- foss@beehaw.org
- cross-posted to:
- opensource@lemmy.ml
- foss@beehaw.org
Ugh I can’t wrap my mind around how weird and unintuitive GIMP feels to use
longstanding critics of the UI/UX will be pleased to hear that GIMP are setting up a UX repository and are looking to build a dedicated team of designers to develop this
Thanks.
In the meanwhile I discovered PhotoGIMP, which helps with getting basic stuff done through GIMP and addresses some points around image and layer selection and manipulation that used to be so confusing with GIMP.
I’d really love if somebody would give GIMP the Blender treatment. It’s very good software but some of the UI paradigms are quite outdated. All their floating windows and dialogs do not work well on multiple screens.
From the update:
One area we want to focus on after 3.0 is improving our UI/UX design process. We have set up a separate UX repository to report and discuss issues related to design. We are looking to build a team of designers to discuss and create design improvements to GIMP that also respect existing user’s workflows. Denis Rangelov has taken a strong interest in this area and has already done great work in identifying, categorizing, and moving design issues from the code repository to the dedicated design section. Some design improvements have already been implemented for 3.0, and we look forward to working with community designers to give people a better experience!
It’ll take some time, but it seems like improvments may be coming.
I never thought I’d witness the release of 3.0 in my lifetime
You might still not. Make sure to look both ways when crossing the road.
Yeah, cars suck.
Careful. You might get hit by a bus.