They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    109
    arrow-down
    3
    ·
    edit-2
    19 hours ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

    • Snot Flickerman@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      54
      ·
      20 hours ago

      Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as “playtime” because the game is open while downloading.

      This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        27
        arrow-down
        3
        ·
        19 hours ago

        No, that’s what I’m saying. That peak is well under what they claimed they simulated.

        • Album@lemmy.ca
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          11
          ·
          19 hours ago

          Peak concurrent was marred by the game not being playable. It’s not really a good indicator here.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            23
            arrow-down
            2
            ·
            19 hours ago

            It is, because everyone trying to download assets from the game servers were doing so from the executable that Steam tracks as running.

            • Venator@lemmy.nz
              link
              fedilink
              English
              arrow-up
              5
              ·
              edit-2
              16 hours ago

              You don’t have to buy it from steam, might’ve been more users from gamepass and xbox than steam?

              • taladar@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                9
                arrow-down
                2
                ·
                14 hours ago

                It is a flight simulator, somehow I doubt it has more console than PC users. Consoles are just too limited to satisfy that particular demographic. Can’t even connect half a dozen different input devices to a console.

                • Zagorath@aussie.zone
                  link
                  fedilink
                  English
                  arrow-up
                  6
                  ·
                  10 hours ago

                  In classic Microsoft style, “Xbox” doesn’t necessarily mean the console. It’s also the name of their gaming service and the store you can use to buy games on Windows.

                • Venator@lemmy.nz
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  12 hours ago

                  Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

                  Also when it’s on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn’t pay full price on steam to do 😅

            • Album@lemmy.ca
              link
              fedilink
              English
              arrow-up
              2
              arrow-down
              6
              ·
              edit-2
              19 hours ago

              It’s not, because downloading assets was not working, and with it not working eventually the user will shut it down thus having an effect on peak concurrent. It’s not even that complex. If people can play your game they will stay on it increasing the count, if people cannot play your game they will not, thus decreasing the count.

              • ampersandrew@lemmy.world
                link
                fedilink
                English
                arrow-up
                11
                arrow-down
                2
                ·
                19 hours ago

                Exactly. The peak number of people trying to download it simultaneously was about 24k. They didn’t all stick around because it wasn’t working, even though that’s about 1/10th of what the devs expected and prepared for the demand to be. They didn’t get anywhere close to 200k people all hitting that server at once.

  • Heavybell@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    5 hours ago

    I have a friend who plays, and they suggested that maybe putting it right onto gamepass – allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again – during the launch window might not have been a great idea.

    • HappyTimeHarry@lemm.ee
      link
      fedilink
      English
      arrow-up
      44
      arrow-down
      1
      ·
      edit-2
      11 hours ago

      Because it uses an extremely detailed 3d map of literally the entire planet, which can’t (yet) be stored on a modern gaming pc offline.

      • /home/pineapplelover@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        5 hours ago

        I don’t see why it can’t download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

        • Heavybell@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 hours ago

          I’ve been told it caches that data for areas you have been. But that doesn’t make it offline friendly, obviously.

          Also what you’re suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they’re not gonna do that. :(

  • Baggie@lemmy.zip
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    2
    ·
    12 hours ago

    Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

      • Captain Aggravated@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 hours ago

        If it’s the version I’m thinking of, that’s circa 2007, yeah? I remember the fully 3D interior panels being a little crunchy looking but using it mostly to practice instrument stuff with the traditional 2D panel overlays at ERAU. For which it was perfectly adequate.

  • darthsid@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    2
    ·
    19 hours ago

    The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

  • Psythik@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    12 hours ago

    A new Flight Sim is out already? God dammit, I barely had time to play FS2020… Less than 10 hours.